Tiled Sprite Object
Displays an image in a repeating pattern over an area. Useful for making backgrounds, including background that are scrolling when the camera moves. This is more performant than using multiple Sprite objects. Read more explanations about it.
Tiled Sprite
Displays an image repeated over an area.
Object actions
Height
Modify the height of a Tiled Sprite.
Tint color
Change the tint of a Tiled Sprite. The default color is white.
Change Tiled Sprite opacity
Change the opacity of a Tiled Sprite. 0 is fully transparent, 255 is opaque (default).
Size
Modify the size of a Tiled Sprite.
Width
Modify the width of a Tiled Sprite.
Image X Offset
Modify the offset used on the X axis when displaying the image.
Image Y Offset
Modify the offset used on the Y axis when displaying the image.
Object conditions
Height
Test the height of a Tiled Sprite.
Opacity
Compare the opacity of a Tiled Sprite, between 0 (fully transparent) to 255 (opaque).
Width
Test the width of a Tiled Sprite.
Image X Offset
Test the offset used on the X axis when displaying the image.
Image Y Offset
Test the offset used on the Y axis when displaying the image.
Object expressions
Expression | Description | |
---|---|---|
Object.Opacity() |
Opacity |
This page is an auto-generated reference page about the Tiled Sprite Object feature of GDevelop, the open-source, cross-platform game engine designed for everyone. Learn more about all GDevelop features here.