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Smooth Camera

Smoothly scroll to follow an object.

Authors and contributors to this community extension: D8H.


The camera follows an object according to:

  • a frame rate independent catch-up speed to make the scrolling from smooth to strong
  • a maximum speed to do linear following (open the project online) or slow down the camera when teleporting the object
  • a follow-free zone to avoid scrolling on small movements
  • an offset to see further in one direction
  • an extra delay and catch-up speed to give an impression of speed (useful for dash)
  • position forecasting and delay to simulate a cameraman response time

A platformer dedicated behavior allows to switch of settings when the character is in air or on the floor. This can be used to stabilize the camera when jumping.


Tip

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This page is an auto-generated reference page about the Smooth Camera extension, made by the community of GDevelop, the open-source, cross-platform game engine designed for everyone. Learn more about all GDevelop community-made extensions here.