Smooth Camera
Smoothly scroll to follow an object.
Authors and contributors to this community extension: D8H.
The camera follows an object according to:
- a frame rate independent catch-up speed to make the scrolling from smooth to strong
- a maximum speed to do linear following (open the project online) or slow down the camera when teleporting the object
- a follow-free zone to avoid scrolling on small movements
- an offset to see further in one direction
- an extra delay and catch-up speed to give an impression of speed (useful for dash)
- position forecasting and delay to simulate a cameraman response time
A platformer dedicated behavior allows to switch of settings when the character is in air or on the floor. This can be used to stabilize the camera when jumping.
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